DX9 Backend: Recreate destroyed textures on CreateDeviceObjects()#8811
Closed
Intemporel wants to merge 1 commit into
Closed
DX9 Backend: Recreate destroyed textures on CreateDeviceObjects()#8811Intemporel wants to merge 1 commit into
Intemporel wants to merge 1 commit into
Conversation
Owner
|
The code was designed to support this. When the backend destroys a texture we automatically set it back to _WantCreate for a next iteration. I however notice that it currently doesn't work if you call If you move the reset before |
Owner
|
I believe the right fix would be to change void SetStatus(ImTextureStatus status)
{
if (status == ImTextureStatus_Destroyed && !WantDestroyNextFrame)
Status = ImTextureStatus_WantCreate;
else
Status = status;
}Basically if core doesn't request the destroy we always get back in WantCreate stat.e |
Owner
|
This should now be fixed by 8c22b8a. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Fix an issue where the textures where never re-created after invalidating the device objects, usually happen during:
This was previously crashing for the next
ImGui::Begin(), during thePushTexturefor theContainerAtlas( in my case ):